RISC

How we’ll soon control objects with our minds

Created By RISC | 3 years ago

Last modified date : 2 years ago

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Using your mind to control items might seem like something from a movie, but it’ll soon be reality. ​

Gaming is a huge global market, worth about $138 billion. This market naturally brings great opportunities, fierce rivalries, and new technologies, which add realism, fun, and unique experiences. ​

Virtual Reality (VR) has transformed the gaming experience from sitting down with a controller, mouse, or keyboard to exploring a virtual world through devices that capture our movements.

Nextmind, a US-based company, released a VR game called Nextmind in 2018. The game reads the brain signals of its players to get their responses to in-game threats. The Nextmind machine lets us travel in a certain direction or fight foes with our minds instead of our hands. Nextmind has developed accessories for all VR models, providing players with a novel experience that can be applied easily in games. ​

Research institutions around the world are also analyzing brain signals for other purposes, such as physical therapy for stroke patients, who can practice thinking and moving through a virtual world. Children, teens, and working adults with attention deficit disorder can also be aided to concentrate. ​

These technologies will keep improving as we begin our journey into the Metaverse. We may one day take our consciousness into the virtual world, as we’ve seen in sci-fi movies. ​

Story by Nattapat Tanjariyaporn, Senior Researcher, Brain Computer Interface, RISC

References: Mind control comes to VR, letting me explode alien heads with a thought - CNET
NextMind - Real-time Brain Computer Interface - Order your Dev Kit now (next-mind.com)
(PDF) Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment (researchgate.net)