How we’ll soon control objects with our minds
Created By RISC | 3 years ago
Last modified date : 2 years ago
Using your mind to control items might seem like something from a movie, but it’ll soon be reality.
Gaming is a huge global market, worth about $138 billion. This market naturally brings great opportunities, fierce rivalries, and new technologies, which add realism, fun, and unique experiences.
Virtual Reality (VR) has transformed the gaming experience from sitting down with a controller, mouse, or keyboard to exploring a virtual world through devices that capture our movements.
Nextmind, a US-based company, released a VR game called Nextmind in 2018. The game reads the brain signals of its players to get their responses to in-game threats. The Nextmind machine lets us travel in a certain direction or fight foes with our minds instead of our hands. Nextmind has developed accessories for all VR models, providing players with a novel experience that can be applied easily in games.
Research institutions around the world are also analyzing brain signals for other purposes, such as physical therapy for stroke patients, who can practice thinking and moving through a virtual world. Children, teens, and working adults with attention deficit disorder can also be aided to concentrate.
These technologies will keep improving as we begin our journey into the Metaverse. We may one day take our consciousness into the virtual world, as we’ve seen in sci-fi movies.
Story by Nattapat Tanjariyaporn, Senior Researcher, Brain Computer Interface, RISC
References: Mind control comes to VR, letting me explode alien heads with a thought - CNET
NextMind - Real-time Brain Computer Interface - Order your Dev Kit now (next-mind.com)
(PDF) Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment (researchgate.net)